Crowd Simulation Breakdown.

NISSAN

Crowd of runners, made for Nissan's campaign, in Rio 2016 Olympic Games.
The simulation was made in Maya and the proxies were exported for rendering in Max, using Vray. 

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Role: Crowd Replication*
*Shared with others

Client: Nissan \ Lew’Lara \ TBWA
Director: Agustin Alberdi
Post Producer: Clan VFX
Release: May 2016