A journey in the manufacturing of coke, from the fresh water to the bottling. Part of a narrative.
Role: Fluid, Syrup and Particles Simulation (Foam, Bubbles)*
*Shared with others
Agency: Paranoid
Client: Coke
Post Producer: Clan VFX
Release: March 2016
An uncommon friendship between a girl and a lovable penguin.
Role: Animation*
*Shared with others.
Agency: Barry Company
Client: Club Social | Kraft Foods
Post Producer: Clan VFX
Release: April 2016
Full Credits
VFX Director: Luciano Neves.
Concepts: Ivan Miskalo / Luciano Neves / Vinicius
3D Modeling: Moises Gomes / Arthur Duque / Marcel Tsuruda
Animation: Fernando Fracaroli / Fausto Silva / Fabricio Chamon / Carlos Florencio / Marco Melantonio
Rigging: Fausto Silva / Fernando Fracaroli
Texturing: Moises Gomes / Arthur Duque
Shading / Lighting : Moises Gomes / Arthur Duque
Render: Moises Gomes
Hair and Fur: Moises Gomes
Effects: Moises Gomes / Ivan Miskalo
Composition: Diego Morone
Renting a car in Unidas is easy as it should be. Unless something weird happens...
Role: Smoke Simulation & Render
Client: Bossa Nova | Unidas
Post Producer: Clan VFX
Release: October 2015
Animation made for Comic Con Experience, an event sponsored by Cinemark.
Role: Animatic, Animation, VFX and Scene Assemble*
*Shared with Others
Agency:
Client: Cinemark
VFX Producer: Clan VFX
Release: October 2016
FROM DUST is a short film directed by André Holzmeister, it brings us to a reflexion about our origin and destiny as a civilization. It’s an allegory about what in fact unite humanity to everything that surrounds us, it is a celebration to time itself, to ascension and decadence.
Role: VFX, Tearing Simulations and Particles*
*Shared With Others.
Directed by André Holzmeister
Music and Sound Design by Marcelo Baldin / Combustion
Director of Photography Kaue Zilli
Art Direction Danilo Silveira
Producer: Sara Dalila, Camila Justino, Adriana Barbosa
Executive Producer André Holzmeister and Fernanda Geraldini
Conception André Holzmeister and Átila Meireles
Edited by André Holzmeister
Color Grading by Danilo Silveira
Featuring: Seu Paulo
VFX team
André Holzmeister
Marco Melantonio
Moises Gomes
Rodrigo Augusto
Thales Simonato
Diego Esteves
Fluid path and splash simulation done for Suco Mais (Mais Juice).
Role: Animation, Fluid Path, Splash Simulation.
Agency: Mccann Erickson
Client: Suco Mais
Post Producer: Clan VFX
Release: October 2015
Looping Flag made for the event of London Fashion Week 2015.
Role: Simulation, Shading, Texturing, Render and Composing.
Agency: BBH ZAG
Client: LFW
Release: September 2015
Golden Square in Soho during LFW 2015.
Black version of the Flag.
Believe me: someone was paid to do this. Miami Ad School.
Role: Hair Simulation & Render.*
*Shared with others.
Agency: F/Nazca
Client: Miami Ad School
Post Producer: Clan VFX
Release: May 2015
A finger battle for the right to choose new flavors of Cheetos.
This social multiplayer game was made to be played in turns.
Each player could choose between seven different battle styles to fight in a best of three, accumulating points.
Play at http://www.cheetos.com.br/#/game
Role: Rig and animation* of the hands. VFX particles and simulations (except the 2d effects). Chester Cheetah animation* and Scene Assemble*.
*Shared with others.
Agency: Pong Dynasty
Client: Elma Chips
Post Producer: The Kumite
Release: March 2014
RAIN: Fully CGI rain take, part of The Kumite Reel 2014.
Role: Modeling, Animation, Particle and Fluid Simulation and Scene Assemble.
3rd party tools: FCRock (ICE Compound created by Fabricio Chamon). vimeo.com/33454613
RIPPED FLAG: A ripped flag in the wind. Part of the Kumite/Flag Reel 2014.
Role: Modeling, Animation, Particle and Cloth Simulation, Shading, Render and Compositing.
Agency: Flag
Client: Flag/The Kumite
Post Producer: The Kumite
Release: July 2014
Waze campaign during 2014 World Cup Brazil.
Avoid the traffic with the voice of your favorite narrator.
Role: Animation*, 3D Supervisor.
*Shared with others.
Agency: CUBOCC
Client: Waze
Post Producer: The Kumite