A journey in the manufacturing of coke, from the fresh water to the bottling. Part of a narrative.
Role: Fluid, Syrup and Particles Simulation (Foam, Bubbles)* *Shared with others
Agency: Paranoid Client:Coke Post Producer: Clan VFX Release: March 2016
An uncommon friendship between a girl and a lovable penguin.
Role: Animation* *Shared with others.
Agency: Barry Company Client: Club Social | Kraft Foods Post Producer: Clan VFX Release: April 2016
VFX Director: Luciano Neves. Concepts: Ivan Miskalo / Luciano Neves / Vinicius 3D Modeling: Moises Gomes / Arthur Duque / Marcel Tsuruda Animation: Fernando Fracaroli / Fausto Silva / Fabricio Chamon / Carlos Florencio / Marco Melantonio Rigging: Fausto Silva / Fernando Fracaroli Texturing: Moises Gomes / Arthur Duque Shading / Lighting : Moises Gomes / Arthur Duque Render: Moises Gomes Hair and Fur: Moises Gomes Effects: Moises Gomes / Ivan Miskalo Composition: Diego Morone
Barry Company | Club Social | Pinguim
Renting a car in Unidas is easy as it should be. Unless something weird happens...
Role: Smoke Simulation & Render
Client: Bossa Nova | Unidas Post Producer: Clan VFX Release: October 2015
Bossa Nova | Unidas | Princesa
Cinemark | Star Wars
Animation made for Comic Con Experience, an event sponsored by Cinemark.
Role: Animatic, Animation, VFX and Scene Assemble* *Shared with Others
Agency: Client: Cinemark VFX Producer: Clan VFX Release: October 2016
CInemark Star Wars
FROM DUST is a short film directed by André Holzmeister, it brings us to a reflexion about our origin and destiny as a civilization. It’s an allegory about what in fact unite humanity to everything that surrounds us, it is a celebration to time itself, to ascension and decadence.
Role: VFX, Tearing Simulations and Particles* *Shared With Others.
Directed by André Holzmeister
Music and Sound Design by Marcelo Baldin / Combustion Director of Photography Kaue Zilli Art Direction Danilo Silveira Producer: Sara Dalila, Camila Justino, Adriana Barbosa Executive Producer André Holzmeister and Fernanda Geraldini Conception André Holzmeister and Átila Meireles Edited by André Holzmeister Color Grading by Danilo Silveira
Featuring: Seu Paulo
André Holzmeister Marco Melantonio Moises Gomes Rodrigo Augusto Thales Simonato Diego Esteves
Fluid path and splash simulation done for Suco Mais (Mais Juice).
Role: Animation, Fluid Path, Splash Simulation.
Agency: Mccann Erickson Client: Suco Mais Post Producer: Clan VFX Release: October 2015
Looping Flag made for the event of London Fashion Week 2015.
Role: Simulation, Shading, Texturing, Render and Composing.
Agency: BBH ZAG Client: LFW Release: September 2015
Looping Flag | LFW 2015
Golden Square in Soho during LFW 2015.
Looping Flag | LFW
Black version of the Flag.
Miami Ad School
Believe me: someone was paid to do this. Miami Ad School.
Role: Hair Simulation & Render.* *Shared with others.
Agency: F/Nazca Client: Miami Ad School Post Producer: Clan VFX Release: May 2015
MIAMI AD SCHOOL
Opening for Miguel Nicolelis' Walk Again project.
The Nicolelis objective is to make the humans control mechanic parts with their minds.
His first attempt was to make a paraplegic girl kick a ball in the FIFA's 2014 World Cup opening.
Role: TD, Animation, Simulation and Render
Director: & Look Dev: Andre Holzmeister Animation, TD, VFX & Render: Marco Melantonio Motion: Daniel Rodrigues, Gabriel Cuevas Compositing: Daniel Rodrigues, Gabriel Cuevas Logo Animation: Rodrigo Rodrigues
Post Producer: The Kumite Audio: Combustion Release: May/2014
Kung Fu Fingers
A finger battle for the right to choose new flavors of Cheetos.
This social multiplayer game was made to be played in turns. Each player could choose between seven different battle styles to fight in a best of three, accumulating points.
Play at http://www.cheetos.com.br/#/game
Role: Rig and animation* of the hands. VFX particles and simulations (except the 2d effects). Chester Cheetah animation* and Scene Assemble*. *Shared with others.
Agency: Pong Dynasty Client: Elma Chips Post Producer: The Kumite Release: March 2014
Kung Fu Fingers | Game Compilation
The Kumite Reel
RAIN: Fully CGI rain take, part of The Kumite Reel 2014.
Role: Modeling, Animation, Particle and Fluid Simulation and Scene Assemble. 3rd party tools: FCRock (ICE Compound created by Fabricio Chamon). vimeo.com/33454613
RIPPED FLAG: A ripped flag in the wind. Part of the Kumite/Flag Reel 2014.
Role: Modeling, Animation, Particle and Cloth Simulation, Shading, Render and Compositing.
Agency: Flag Client: Flag/The Kumite Post Producer: The Kumite Release: July 2014
Waze | Avoiding traffic together
Waze campaign during 2014 World Cup Brazil. Avoid the traffic with the voice of your favorite narrator.
Role: Animation*, 3D Supervisor. *Shared with others.
Agency: CUBOCC Client: Waze Post Producer: The Kumite
Waze | Avoiding traffic together
Google Play Store
Animation made for Google Play Store.
Role: Modeling, Rigging, Animation, Shading, Render, Effects and Compositing.
Agency: CUBOCC Client: Google Post Producer: The Kumite Release: January 2014
The forest is in danger and Chester needs to protect it from hunters and rescue the hijacked animals. Can you help it?
This educational web based game was projected in plataform style and developed by CUBOCC for Pepsico.
There are three stages and three animals to rescue. When all the animals are rescued you have to defeat the final boss to keep the forest safe.
The engine used was Unity 3d.
Role: Chester modeling, rigging, texturing and animation. All enemies rigging and animation. A little of scene assemble and particles too.
Agency: CUBOCC Client: PEPSICO Game Producer: CUBOCC Release: November 2010
It was a pleasure to back to work with Chester Cheetah. Is one of my favorite characters. I had another oportunity when I worked in an animation studio called Daniel Messias. Below is a turntable movie link of a high poly version that I did there, in 2007.